![]() But they keep reducing the realism of the survival portion (My issue with the water changes is the complete lack of sense/realism of them) and I want more of a Green Hell with zombies, rather than this "Guns and ammo are everywhere and you don't have to reinvent any tech, hell, skip the whole intellect skill tree, because you can get everything from the Trader!" gameplay the devs seem to favor, and want to push down our throats. No joke.Īnyway, that is the version of the game I bought, and it keeps drifting further and further away from being a proper survival crafting game, and it bothers me. And you *would* die back then, it was pretty much impossible to deal with the nightly hordes.īut it was so much like Minecraft (Crafting grid included!) that on the gaming forum where I hung out and learned about the game, in the post that I learned about it, there were many people saying "It's just a minecraft mod that they're trying to sell for money". ![]() I remember how zombies would detect you and attack your fort on *every* night.Īnd the game was absolutely a fancier looking Minecraft that just happened to have zombies that would kill you every night. I remember when we didn't have a skill system. Kill, collect, compress, upgrade and repeat, that’s all you have to do in the Bloodzone In this action-packed minigame, players will participate in a thrilling adventure where they have to fight against custom enemies while advancing. Paradise - Zombies Survival Map (Alpha Testing) Challenge / Adventure Map. But I remember playing with the bees, with the cities that were full of so many zombies that your computer would grind to a halt if you fired a gun near them as literally hundreds of zombies poured out. Bloodzone: Zombie Survival Map 1.18.1 is a minigame map created by CapPengu. Browse and download Minecraft Zombiesurvival Maps by the Planet Minecraft community. It's been so long I can't remember if I played it before it was released on Steam. Wouldnt stop me from revisiting every new serious update if they did ) I've been playing since at least 2013. I expected a story by now, some end game role credits by now. Originally posted by OGphaethon:I been playing since the game had a mini map, it was never like minecraft, just a coincedence if you think so. Hence "Make it viable for people who just want to be self-sufficient" And what about the people that like the traders and the quests? Their opinion doesn't count? Didn't say to remove the trader, just that the traders and quests should be entirely optional and they should stop adding things like water filters in an obvious transparent attempt to make everyone engage with their crappy quest loops. ![]() TFP needs to go back to the roots of the game and make sure the game is viable for people who just want to be self-sufficient and not get everything handed to them in exchange for being some NPC's gopher. Devs seem to want to turn this into a looter-shooter that revolves around quests and crap when it was fine as it was: An actual craft and survive game that happened to be full of zombies.Īpocalypse survival games should not be a game where the player is required to interact with NPCs and the gameplay revolves around doing quests ffs. Originally posted by KellyR:Seriously, game was better before traders existed.
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